To say that I’ve been disappointed in Fallout 4 is a bit of an understatement (At least it wasn’t anything like Dragon Age: Inquisition) but I’ve seemed to have fallen into a rather cynical pattern of negativity where I just bash a game for not living up to my standards. While I still hold such criticism to be valid, I wanted to try to approach the situation, Gopher style, and see what I like about a game rather than what displeased me. Here’s a short list of things about Fallout 4 that genuinely made me smile.
Click and drag! While Skyrim’s Character Creator was a let-down, Fallout 4 generously delivered with a system that was both intuitive and easy to use. While I wouldn’t say the system is complete and doesn’t need improvements (Eg: Black Desert Online, Star Citizen.. plus that damnable UI still gives me nightmares), I can safely say that it’s significant progress in the right direction when you compare it to any other Bethesda game that came before.
Quick Loot was an idea I don’t think I’ve seen in any mod pre-Fallout 4, so Bethesda definitely deserves some props for that idea. It’s such a simple idea, but one that’s so terrifically effective. Mouse-over a container, and a small interface appears to show you its contents, or lack thereof. It’s an improvement on an idea no one knew they needed, just like the automobile was.
This was a thing in New Vegas, but having not spent that many hours tinkling with my guns, I will admit to being somewhat fuzzy on the details. Nevertheless, Fallout 4 took the system and improved it, giving you the ability to customise both weapons and armours to behave the way you want them to. While mods expanded this feature significantly, particularly with armours, it’s a system that for me enriched the Fallout experience. Check out this video by Youtuber MrSmartDonkeyLP to see how you can customise a Pistol: Click Here.
Power Armours in previous Fallout games were just another type of armour – big, heavy armour, but armour nonetheless something you would equip just like you would clothing. In Fallout 4, Power Armours are battlesuits that you pilot from the inside! Regardless of how decked out you are, simply load up the Power Armour with a Fusion Core and hop in feel safe in the knowledge that you’re driving around in a human-shaped tank.
Power Armours can be customised and upgraded, adding on various extensions that increase its badass factor. One of these is a jetpack. See below.
Yeah, mfing jetpacks. <3
A lot of people disliked the voiced protagonist, and while I’m perhaps among those few who really enjoyed it, I understand the problem it can pose in an RPG. When it comes to the rest of the voices, however, what a pleasant surprise! When you listen to previous Bethesda games, the repeated use of the same voice actor is very obvious, particularly in Oblivion. In Fallout 4 I don’t think I even noticed the sameness. That, to me, is what makes for good voice-acting. It was realistic and didn’t break the immersion at all.
I rarely pay real attention the ambient music going on in the background (which is a good sign because it means the soundtrack is helping with immersion), but in Fallout 4, man, the music got to me (in a good way). I was getting a bit fed up with the Diamond City radio DJ and decided to turn it off, only to hear wonderful music that was gracing my ears. The suddenness of radio to ambiance grooviness was what initially made me notice it, but such haunting tunes would have eventually made themselves heard.
Yes, I know what you’re going to say, Bethesda-grade graphics are hardly the best out there (when un-modded), but compared to their previous games, Fallout 4 looks positively glorious. It doesn’t shy from using colour and while in all the previous Bethesda games I’ve been using ENBs that drastically changed the visuals, for Fallout 4 I’ve only used one for a tilt-shift depth of field and slightly enhanced contrast and saturation.
If you’ve played Fallout 3 like I have, and remember how awful the guns were (which made VATS a vital component of the game) then Fallout 4 will surprise you in how FPS-conforming the guns are. It’s a most welcome improvement.