In my review of Mass Effect: Andromeda, I criticise the UI of the game as being quite bad. While it is aesthetically pleasing, it’s lacking in terms of functionality and is a pain to navigate. It’s a bit of mess. Since my last article was about an Inventory UI mockup for the next Elder Scrolls game, I figured I’d give Mass Effect: Andromeda’s UI the same treatment.
Mass Effect: Andromeda. From the strange facial animations, general ugliness of humans and the slew of bugs and glitches, this game got people talking, but is all that negativity warranted? As a fan of the franchise, I was looking forward to the game. I’ve played around 110 hours of the single-player. Here’s my review of Mass Effect Andromeda. As a side-note, yes, the facial animations do look bad and Bioware should feel bad. Patch 1.05 is certainly an improvement, but there’s still ways to go.
Bethesda, we need to talk. I remember having a lot of fun in Oblivion mixing and matching my armour pieces, and only recently did I find out that this was actually a downgrade from Morrowind. Morrowind’s equipment system was big, with clothing going under your armour and robes going over your armour. Skyrim’s? A bit disappointing, to be honest. Your pants and top were fused together, denying your inner fashionista the chance to express itself. True, there were mods you could use, but still, it would be excellent if the base game would allow me to dress myself instead of mothering me with attire restrictions, but I digress. I don’t know how effective the Fallout 4 equipment system would work in an Elder Scrolls game, but ideally, it would make yours truly, and many, many other fans of the Elder Scrolls happy if the the vanilla armour were broken up into more than 4 pieces.
Combat in the Elder Scrolls always felt strange to me. It lacked ‘oomph’, it was floaty, and the magic was mostly a matter of hoarding Magicka potions to fuel an assortment of rather unimpressive spells that you would spam all day long. Melee combat is mostly an endless repetition of clicks with no strategy and using the bow or crossbow requires you nail that sneak attack, or else get ready to kite an enemy from one end of the map to the other. Having damage-soaking bad guys on top of all that only aggravates the issue, relegating the job of making the game truly fun to modders.
To say that I’ve been disappointed in Fallout 4 is a bit of an understatement (At least it wasn’t anything like Dragon Age: Inquisition) but I’ve seemed to have fallen into a rather cynical pattern of negativity where I just bash a game for not living up to my standards. While I still hold such criticism to be valid, I wanted to try to approach the situation, Gopher style, and see what I like about a game rather than what displeased me. Here’s a short list of things about Fallout 4 that genuinely made me smile.
Bethesda has made a name for itself with its vast open-world games set in the Elder Scrolls and Fallout universes. The company has had worldwide success, but as of late, especially with the release of Fallout 4, there is an alarming decline in the quality of the gaming experience, particularly when it comes to role-playing, that has me legitimately worried about the future of both franchises.
The following points will look at games from both the Elder Scrolls and Fallout franchises, from Oblivion to Fallout 4.
I’ve tried to find something significant to praise with Fallout 4, but the only things I could really appreciate were a few improvements on certain mechanics like the quick loot or the armour system. The roleplaying aspect of Fallout 4 remains woefully underwhelming. By that I mean that it lacks choice or complexity.
It came as a surprise to a lot of people when Bioware said that Mass Effect 3 would be coming with a multiplayer mode. It came as an even bigger surprise when it turned out that the multiplayer was actually pretty good – a statement that can be supported by the fact that there are still people playing it to this day. I myself recently returned to it after Bioware teased some stuff about the next instalment of the franchise, and while the game is still fun to play, there are some issues with it. During a game with some friends, the discussion veered onto what could Mass Effect: Andromeda do to improve the multiplayer should Bioware decide to implement one just as they did with Mass Effect 3.
I have some grievances with Fallout 4. It’s not the game it’s supposed to be, and while the Consolitis of the PC version is rather appaling, my main gripe happens to be with the decidedly lacking role playing aspect of a role playing game. Bethesda, it would seem, chose to make an open-world shooter rather than an RPG, despite the Fallout franchise being thoroughly rooted in the RPG genre.