Bethesda, we need to talk. I remember having a lot of fun in Oblivion mixing and matching my armour pieces, and only recently did I find out that this was actually a downgrade from Morrowind. Morrowind’s equipment system was big, with clothing going under your armour and robes going over your armour. Skyrim’s? A bit disappointing, to be honest. Your pants and top were fused together, denying your inner fashionista the chance to express itself. True, there were mods you could use, but still, it would be excellent if the base game would allow me to dress myself instead of mothering me with attire restrictions, but I digress. I don’t know how effective the Fallout 4 equipment system would work in an Elder Scrolls game, but ideally, it would make yours truly, and many, many other fans of the Elder Scrolls happy if the the vanilla armour were broken up into more than 4 pieces.
To say that I’ve been disappointed in Fallout 4 is a bit of an understatement (At least it wasn’t anything like Dragon Age: Inquisition) but I’ve seemed to have fallen into a rather cynical pattern of negativity where I just bash a game for not living up to my standards. While I still hold such criticism to be valid, I wanted to try to approach the situation, Gopher style, and see what I like about a game rather than what displeased me. Here’s a short list of things about Fallout 4 that genuinely made me smile.
I have some grievances with Fallout 4. It’s not the game it’s supposed to be, and while the Consolitis of the PC version is rather appaling, my main gripe happens to be with the decidedly lacking role playing aspect of a role playing game. Bethesda, it would seem, chose to make an open-world shooter rather than an RPG, despite the Fallout franchise being thoroughly rooted in the RPG genre.