Bethesda, we need to talk. I remember having a lot of fun in Oblivion mixing and matching my armour pieces, and only recently did I find out that this was actually a downgrade from Morrowind. Morrowind’s equipment system was big, with clothing going under your armour and robes going over your armour. Skyrim’s? A bit disappointing, to be honest. Your pants and top were fused together, denying your inner fashionista the chance to express itself. True, there were mods you could use, but still, it would be excellent if the base game would allow me to dress myself instead of mothering me with attire restrictions, but I digress. I don’t know how effective the Fallout 4 equipment system would work in an Elder Scrolls game, but ideally, it would make yours truly, and many, many other fans of the Elder Scrolls happy if the the vanilla armour were broken up into more than 4 pieces.
Bethesda has made a name for itself with its vast open-world games set in the Elder Scrolls and Fallout universes. The company has had worldwide success, but as of late, especially with the release of Fallout 4, there is an alarming decline in the quality of the gaming experience, particularly when it comes to role-playing, that has me legitimately worried about the future of both franchises.
The following points will look at games from both the Elder Scrolls and Fallout franchises, from Oblivion to Fallout 4.
I’ve tried to find something significant to praise with Fallout 4, but the only things I could really appreciate were a few improvements on certain mechanics like the quick loot or the armour system. The roleplaying aspect of Fallout 4 remains woefully underwhelming. By that I mean that it lacks choice or complexity.