Oriath Falls and the Creation Club rises out of the ashes of the paid mods fiasco of 2015… and also falls and hits every branch on the way down.
So at this E3, Bethesda unveiled a project of theirs called the Creation Club, which allows – essentially – modders that they’ve approved of to create content for Skyrim and Fallout 4. Because of that, the Internet lost its mind. “Paid mods!” they yelled and proceeded to screech at Bethesda for no reason other than the fact that these two words connected in their heads.
Bethesda, we need to talk. I remember having a lot of fun in Oblivion mixing and matching my armour pieces, and only recently did I find out that this was actually a downgrade from Morrowind. Morrowind’s equipment system was big, with clothing going under your armour and robes going over your armour. Skyrim’s? A bit disappointing, to be honest. Your pants and top were fused together, denying your inner fashionista the chance to express itself. True, there were mods you could use, but still, it would be excellent if the base game would allow me to dress myself instead of mothering me with attire restrictions, but I digress. I don’t know how effective the Fallout 4 equipment system would work in an Elder Scrolls game, but ideally, it would make yours truly, and many, many other fans of the Elder Scrolls happy if the the vanilla armour were broken up into more than 4 pieces.
Combat in the Elder Scrolls always felt strange to me. It lacked ‘oomph’, it was floaty, and the magic was mostly a matter of hoarding Magicka potions to fuel an assortment of rather unimpressive spells that you would spam all day long. Melee combat is mostly an endless repetition of clicks with no strategy and using the bow or crossbow requires you nail that sneak attack, or else get ready to kite an enemy from one end of the map to the other. Having damage-soaking bad guys on top of all that only aggravates the issue, relegating the job of making the game truly fun to modders.
After I submitted my Feykin race for the Techtree Contest number 10 on The Hive Workshop, I had intended it to be my last submission. If that had been the case, I would have done so having failed to really deliver on a race that was fully-featured and full of its very own custom models. As the Techtree Contest 11’s discussion came around, I started feeling this familiar longing to participate, the ideas already starting to simmer in my head. I thought I’d just scout out the thread and see in what direction it was going, and ultimately a theme was voted in; Techno-Magic. This one was suggested by yours truly since I wanted something new. The entire idea behind this particular theme was to work with a teammate so that we could divide the workload and really deliver a great and compelling new race. I was ready for the challenge, but plans have a way of rarely working out, do they?
It may be hard to believe, but Warcraft 3: The Frozen Throne, released in 2003, is still having content being made for it in 2016. Most of it is by the fans, but there’s also new official content seeing the light of day, with more said to come. I assume this apparent ‘revival’ of the title has something to do with Blizzard’s foray into the motion picture industry. As a fan of the game for all those years, I can only be excited about this.