Darkness recedes and you find yourself facing a closed door. You don’t know who you are and you don’t know where you are. The design of the door is alien and futuristic – but instead of interacting with the glowing side interface your character brings up some strange stone-looking control device with glowing lines carved into it. The door parts vertically and a derelict room is revealed.
It’s been awhile since I played a good platformer. When I first saw the trailer for Seraph, the premise of a platformer with auto-aimed attacks sounded quite interesting since I’ll admit to not being the best at this genre. I forgot a bit about the game until I saw it a few weeks ago on Steam, and I figured I’d give it a shot since the reviews were mostly positive.
The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.