I was asked recently by a friend of mine how I would redesign Blizzard’s Battle.net interface for Warcraft III if I had to. I thought it was a curious question but recently, the original Starcraft got a remaster, which got me thinking about what a remaster for Warcraft III might entail. As you may all know, I enjoy Warcraft 3 very much, so I took it as a challenge and went ahead an designed some mock-ups for what I would redesign Battle.net as.
In my review of Mass Effect: Andromeda, I criticise the UI of the game as being quite bad. While it is aesthetically pleasing, it’s lacking in terms of functionality and is a pain to navigate. It’s a bit of mess. Since my last article was about an Inventory UI mockup for the next Elder Scrolls game, I figured I’d give Mass Effect: Andromeda’s UI the same treatment.
Combat in the Elder Scrolls always felt strange to me. It lacked ‘oomph’, it was floaty, and the magic was mostly a matter of hoarding Magicka potions to fuel an assortment of rather unimpressive spells that you would spam all day long. Melee combat is mostly an endless repetition of clicks with no strategy and using the bow or crossbow requires you nail that sneak attack, or else get ready to kite an enemy from one end of the map to the other. Having damage-soaking bad guys on top of all that only aggravates the issue, relegating the job of making the game truly fun to modders.