Another day, another SJW is offended. The latest piece of gaming micro-aggression to embed itself in the gluteus maximus of the Butthurt Brigade comes to us courtesy of Overwatch’s Halloween Terror event where everything is given an old horror-movie makeover with as much cheese as possible. All characters receive new skins to accompany the theme and are turned into vampires and witches and what have you. It’s funny and clever, and the SJWs hate it because Symmetra and Phara have pale skin.
Should you be concerned about the tick increase in Overwatch? It was previously noted that the tick rate for Overwatch’s servers was capped at 21, but now we’re looking at a significant change. A large group of players were extremely unhappy about this and complained that 21 ticks were simply not enough and nowhere near the norm for first person shooters. Blizzard had a change of heart and took the decision to increase it to 63 ticks per second.
Ah, Doom. Like a lot of people, I’ve been a fan of this franchise since I was a kid. Unlike most people, however, I loved the third instalment. It certainly was a departure from what it’s prequels were known for, but I thought it was a captivating game. In fact, for the longest time, Doom 3 was my favourite game ever. I played it, replayed it, added mods and re-replayed it again. I suppose I never quite got the criticism until I returned to the original Doom (via the great Brutal Doom mod) later in life, and the differences between Doom 3 and its predecessors became more apparent. I still loved the game, regardless. With the latest Doom, we’re seeing what can happen when a modern game decides to go back to basics.