So at this E3, Bethesda unveiled a project of theirs called the Creation Club, which allows – essentially – modders that they’ve approved of to create content for Skyrim and Fallout 4. Because of that, the Internet lost its mind. “Paid mods!” they yelled and proceeded to screech at Bethesda for no reason other than the fact that these two words connected in their heads.
Combat in the Elder Scrolls always felt strange to me. It lacked ‘oomph’, it was floaty, and the magic was mostly a matter of hoarding Magicka potions to fuel an assortment of rather unimpressive spells that you would spam all day long. Melee combat is mostly an endless repetition of clicks with no strategy and using the bow or crossbow requires you nail that sneak attack, or else get ready to kite an enemy from one end of the map to the other. Having damage-soaking bad guys on top of all that only aggravates the issue, relegating the job of making the game truly fun to modders.
Bethesda has made a name for itself with its vast open-world games set in the Elder Scrolls and Fallout universes. The company has had worldwide success, but as of late, especially with the release of Fallout 4, there is an alarming decline in the quality of the gaming experience, particularly when it comes to role-playing, that has me legitimately worried about the future of both franchises.
The following points will look at games from both the Elder Scrolls and Fallout franchises, from Oblivion to Fallout 4.
I’ve tried to find something significant to praise with Fallout 4, but the only things I could really appreciate were a few improvements on certain mechanics like the quick loot or the armour system. The roleplaying aspect of Fallout 4 remains woefully underwhelming. By that I mean that it lacks choice or complexity.
I have some grievances with Fallout 4. It’s not the game it’s supposed to be, and while the Consolitis of the PC version is rather appaling, my main gripe happens to be with the decidedly lacking role playing aspect of a role playing game. Bethesda, it would seem, chose to make an open-world shooter rather than an RPG, despite the Fallout franchise being thoroughly rooted in the RPG genre.