I was asked recently by a friend of mine how I would redesign Blizzard’s Battle.net interface for Warcraft III if I had to. I thought it was a curious question but recently, the original Starcraft got a remaster, which got me thinking about what a remaster for Warcraft III might entail. As you may all know, I enjoy Warcraft 3 very much, so I took it as a challenge and went ahead an designed some mock-ups for what I would redesign Battle.net as.
NAME CHANGE! SpellCast is now called Ludumcast. We are joined by our first guest, Kam from The Hive Workshop. We talk about Warcraft III and what seems to be happening to a 15 year old game. Join us and share your predictions of what will happen to it.
Diablo II was undoubtedly the best ARPG of its time, and when Blizzard Entertainment announced Diablo III, fans were excited to see what new masterpiece their favourite game developer would make. The disillusionment was rough, to say the least. While Blizzard has significantly improved the game since it’s initial release, there are still features and mechanics that need to change – and to do so, the comparison to another ARPG, Path of Exile, is inevitable.
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After I submitted my Feykin race for the Techtree Contest number 10 on The Hive Workshop, I had intended it to be my last submission. If that had been the case, I would have done so having failed to really deliver on a race that was fully-featured and full of its very own custom models. As the Techtree Contest 11’s discussion came around, I started feeling this familiar longing to participate, the ideas already starting to simmer in my head. I thought I’d just scout out the thread and see in what direction it was going, and ultimately a theme was voted in; Techno-Magic. This one was suggested by yours truly since I wanted something new. The entire idea behind this particular theme was to work with a teammate so that we could divide the workload and really deliver a great and compelling new race. I was ready for the challenge, but plans have a way of rarely working out, do they?
Should you be concerned about the tick increase in Overwatch? It was previously noted that the tick rate for Overwatch’s servers was capped at 21, but now we’re looking at a significant change. A large group of players were extremely unhappy about this and complained that 21 ticks were simply not enough and nowhere near the norm for first person shooters. Blizzard had a change of heart and took the decision to increase it to 63 ticks per second.
So, I went to see the Warcraft movie this weekend. I am a fan of the franchise. I have been playing the game since Warcraft II. Though I don’t remember the story from then, you should still consider my opinions biased as I am familiar with the setting itself. That being said, what the fuck are the critics bitching about? This movie isn’t hard to understand.
LifeForce is a fan-made campaign for Starcraft II. It features 4 maps currently, but more to is expected to be added soon. I’ve been quite impressed by the quality, and thought I would pick the creator’s brain about how why he decided to make something like that, his motivations and what he has planned for the future.
It may be hard to believe, but Warcraft 3: The Frozen Throne, released in 2003, is still having content being made for it in 2016. Most of it is by the fans, but there’s also new official content seeing the light of day, with more said to come. I assume this apparent ‘revival’ of the title has something to do with Blizzard’s foray into the motion picture industry. As a fan of the game for all those years, I can only be excited about this.