In my review of Mass Effect: Andromeda, I criticise the UI of the game as being quite bad. While it is aesthetically pleasing, it’s lacking in terms of functionality and is a pain to navigate. It’s a bit of mess. Since my last article was about an Inventory UI mockup for the next Elder Scrolls game, I figured I’d give Mass Effect: Andromeda’s UI the same treatment.
Mass Effect: Andromeda. From the strange facial animations, general ugliness of humans and the slew of bugs and glitches, this game got people talking, but is all that negativity warranted? As a fan of the franchise, I was looking forward to the game. I’ve played around 110 hours of the single-player. Here’s my review of Mass Effect Andromeda. As a side-note, yes, the facial animations do look bad and Bioware should feel bad. Patch 1.05 is certainly an improvement, but there’s still ways to go.
Oh, Dragon Age. Origins was a fantastic game, while Dragon Age II could be considered less so. The one that a lot of people can’t seem to decide on seems to be Inquisition. In this episode, we compare notes on each game, and see what’s what.
It came as a surprise to a lot of people when Bioware said that Mass Effect 3 would be coming with a multiplayer mode. It came as an even bigger surprise when it turned out that the multiplayer was actually pretty good – a statement that can be supported by the fact that there are still people playing it to this day. I myself recently returned to it after Bioware teased some stuff about the next instalment of the franchise, and while the game is still fun to play, there are some issues with it. During a game with some friends, the discussion veered onto what could Mass Effect: Andromeda do to improve the multiplayer should Bioware decide to implement one just as they did with Mass Effect 3.