Diablo II was undoubtedly the best ARPG of its time, and when Blizzard Entertainment announced Diablo III, fans were excited to see what new masterpiece their favourite game developer would make. The disillusionment was rough, to say the least. While Blizzard has significantly improved the game since it’s initial release, there are still features and mechanics that need to change – and to do so, the comparison to another ARPG, Path of Exile, is inevitable.
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Ah, Doom. Like a lot of people, I’ve been a fan of this franchise since I was a kid. Unlike most people, however, I loved the third instalment. It certainly was a departure from what it’s prequels were known for, but I thought it was a captivating game. In fact, for the longest time, Doom 3 was my favourite game ever. I played it, replayed it, added mods and re-replayed it again. I suppose I never quite got the criticism until I returned to the original Doom (via the great Brutal Doom mod) later in life, and the differences between Doom 3 and its predecessors became more apparent. I still loved the game, regardless. With the latest Doom, we’re seeing what can happen when a modern game decides to go back to basics.
The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.