Conjured by Spellbound PUBLISHED ON 29/05/2016 - 1 Comment
Ah, Doom. Like a lot of people, I’ve been a fan of this franchise since I was a kid. Unlike most people, however, I loved the third instalment. It certainly was a departure from what it’s prequels were known for, but I thought it was a captivating game. In fact, for the longest time, Doom 3 was my favourite game ever. I played it, replayed it, added mods and re-replayed it again. I suppose I never quite got the criticism until I returned to the original Doom (via the great Brutal Doom mod) later in life, and the differences between Doom 3 and its predecessors became more apparent. I still loved the game, regardless. With the latest Doom, we’re seeing what can happen when a modern game decides to go back to basics.
Conjured by Spellbound PUBLISHED ON 29/04/2016 - 0 Comment
The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.