Should you be concerned about the tick increase in Overwatch? It was previously noted that the tick rate for Overwatch’s servers was capped at 21, but now we’re looking at a significant change. A large group of players were extremely unhappy about this and complained that 21 ticks were simply not enough and nowhere near the norm for first person shooters. Blizzard had a change of heart and took the decision to increase it to 63 ticks per second.
For those who don’t know what a tick rate is, it’s simply the number of updates that a client sends to the server every second. This is a most welcome change since many players thought the game was not responsive enough, which directly impacted their experience of the game. As stated earlier, first person shooters require extremely fast response times, so the update is a welcome change. If you are a casual player, this improvement probably won’t make a big difference in your game. On the other hand, if you enjoy playing competitively, those new high-bandwidth servers will hopefully provide you with the responsiveness that you were looking for.
So, what if you usually have high latency when playing online games? Is that update cause for you to worry? Apparently not, since the tick rate should now automatically adapt, even if your connection is unable to send that many updates per second. In addition, should its automatic countermeasure prove insufficient, Blizzard also promised an option that should allow you to manually limit the tick rate in a future patch.
All in all, I can only see this as a good thing for Overwatch. As with most Blizzard games, it has potential for competitive play. An improvement on the tick rate is a welcome change. Let’s just hope that there aren’t too many Widowmaker players out there.