Disclaimer: regardless of how thought-out an idea is, without play-testing it’s impossible to tell if it will or will not work in practice. Take the following for what it’s meant to be: a creative exercise. I do admit that I let myself get carried away, and as such, some of my ideas might seem overly complex and unnecessary. If you want to listen to our podcast on the Bethesda/Elder Scrolls formula specifically, click here for part 1, or here for part 2.
Combat in the Elder Scrolls always felt strange to me. It lacked ‘oomph’, it was floaty, and the magic was mostly a matter of hoarding Magicka potions to fuel an assortment of rather unimpressive spells that you would spam all day long. Melee combat is mostly an endless repetition of clicks with no strategy and using the bow or crossbow requires you nail that sneak attack, or else get ready to kite an enemy from one end of the map to the other. Having damage-soaking bad guys on top of all that only aggravates the issue, relegating the job of making the game truly fun to modders.
This article will cover Movement, what Main Changes I would like to have, what New Mechanics I think the franchise would benefit from, and a look at fundamental mechanics to combat like Damage and Armour Types. There’s a lot of ground to cover, so sit back, get some coffee, and enjoy.