Darkness recedes and you find yourself facing a closed door. You don’t know who you are and you don’t know where you are. The design of the door is alien and futuristic – but instead of interacting with the glowing side interface your character brings up some strange stone-looking control device with glowing lines carved into it. The door parts vertically and a derelict room is revealed.
The premise of Alien Covenant is quite standard but nevertheless interesting. A spaceship is on a long voyage to a colony world, and something happens midway that causes them to interrupt their trip. They receive a message from a place where there shouldn’t be people, so they decide to investigate. What happens next is the most predictable plot in the history of predictable plots.
Mass Effect: Andromeda. From the strange facial animations, general ugliness of humans and the slew of bugs and glitches, this game got people talking, but is all that negativity warranted? As a fan of the franchise, I was looking forward to the game. I’ve played around 110 hours of the single-player. Here’s my review of Mass Effect Andromeda. As a side-note, yes, the facial animations do look bad and Bioware should feel bad. Patch 1.05 is certainly an improvement, but there’s still ways to go.
It’s been awhile since I played a good platformer. When I first saw the trailer for Seraph, the premise of a platformer with auto-aimed attacks sounded quite interesting since I’ll admit to not being the best at this genre. I forgot a bit about the game until I saw it a few weeks ago on Steam, and I figured I’d give it a shot since the reviews were mostly positive.
Ah, Doom. Like a lot of people, I’ve been a fan of this franchise since I was a kid. Unlike most people, however, I loved the third instalment. It certainly was a departure from what it’s prequels were known for, but I thought it was a captivating game. In fact, for the longest time, Doom 3 was my favourite game ever. I played it, replayed it, added mods and re-replayed it again. I suppose I never quite got the criticism until I returned to the original Doom (via the great Brutal Doom mod) later in life, and the differences between Doom 3 and its predecessors became more apparent. I still loved the game, regardless. With the latest Doom, we’re seeing what can happen when a modern game decides to go back to basics.
The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.