LifeForce is a fan-made campaign for Starcraft II. It features 4 maps currently, but more to is expected to be added soon. I’ve been quite impressed by the quality, and thought I would pick the creator’s brain about how why he decided to make something like that, his motivations and what he has planned for the future.
It came as a surprise to a lot of people when Bioware said that Mass Effect 3 would be coming with a multiplayer mode. It came as an even bigger surprise when it turned out that the multiplayer was actually pretty good – a statement that can be supported by the fact that there are still people playing it to this day. I myself recently returned to it after Bioware teased some stuff about the next instalment of the franchise, and while the game is still fun to play, there are some issues with it. During a game with some friends, the discussion veered onto what could Mass Effect: Andromeda do to improve the multiplayer should Bioware decide to implement one just as they did with Mass Effect 3.
It may be hard to believe, but Warcraft 3: The Frozen Throne, released in 2003, is still having content being made for it in 2016. Most of it is by the fans, but there’s also new official content seeing the light of day, with more said to come. I assume this apparent ‘revival’ of the title has something to do with Blizzard’s foray into the motion picture industry. As a fan of the game for all those years, I can only be excited about this.
I love Dying Light. Ever since I played Mirror’s Edge, I fell in love with first person parkour – and by virtue of Dying Light’s open-world nature, you were given the freedom to run, jump and scale walls and buildings to your heart’s content. To top it all off, Dying Light has an element of danger to it in the form of zombies, which makes the game feel like an adult version of ‘the floor is lava’ absent the physical exhaustion (which in retrospect that last point might not be a very good thing). So to me, Dying Light is the perfect recipe for thrilling fun.
I have some grievances with Fallout 4. It’s not the game it’s supposed to be, and while the Consolitis of the PC version is rather appaling, my main gripe happens to be with the decidedly lacking role playing aspect of a role playing game. Bethesda, it would seem, chose to make an open-world shooter rather than an RPG, despite the Fallout franchise being thoroughly rooted in the RPG genre.