The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.
I love Dying Light. Ever since I played Mirror’s Edge, I fell in love with first person parkour – and by virtue of Dying Light’s open-world nature, you were given the freedom to run, jump and scale walls and buildings to your heart’s content. To top it all off, Dying Light has an element of danger to it in the form of zombies, which makes the game feel like an adult version of ‘the floor is lava’ absent the physical exhaustion (which in retrospect that last point might not be a very good thing). So to me, Dying Light is the perfect recipe for thrilling fun.
I have some grievances with Fallout 4. It’s not the game it’s supposed to be, and while the Consolitis of the PC version is rather appaling, my main gripe happens to be with the decidedly lacking role playing aspect of a role playing game. Bethesda, it would seem, chose to make an open-world shooter rather than an RPG, despite the Fallout franchise being thoroughly rooted in the RPG genre.