Another day, another SJW is offended. The latest piece of gaming micro-aggression to embed itself in the gluteus maximus of the Butthurt Brigade comes to us courtesy of Overwatch’s Halloween Terror event where everything is given an old horror-movie makeover with as much cheese as possible. All characters receive new skins to accompany the theme and are turned into vampires and witches and what have you. It’s funny and clever, and the SJWs hate it because Symmetra and Phara have pale skin.
It’s been awhile since I played a good platformer. When I first saw the trailer for Seraph, the premise of a platformer with auto-aimed attacks sounded quite interesting since I’ll admit to not being the best at this genre. I forgot a bit about the game until I saw it a few weeks ago on Steam, and I figured I’d give it a shot since the reviews were mostly positive.
Bethesda has made a name for itself with its vast open-world games set in the Elder Scrolls and Fallout universes. The company has had worldwide success, but as of late, especially with the release of Fallout 4, there is an alarming decline in the quality of the gaming experience, particularly when it comes to role-playing, that has me legitimately worried about the future of both franchises.
The following points will look at games from both the Elder Scrolls and Fallout franchises, from Oblivion to Fallout 4.
I’ve tried to find something significant to praise with Fallout 4, but the only things I could really appreciate were a few improvements on certain mechanics like the quick loot or the armour system. The roleplaying aspect of Fallout 4 remains woefully underwhelming. By that I mean that it lacks choice or complexity.
So, I went to see the Warcraft movie this weekend. I am a fan of the franchise. I have been playing the game since Warcraft II. Though I don’t remember the story from then, you should still consider my opinions biased as I am familiar with the setting itself. That being said, what the fuck are the critics bitching about? This movie isn’t hard to understand.
LifeForce is a fan-made campaign for Starcraft II. It features 4 maps currently, but more to is expected to be added soon. I’ve been quite impressed by the quality, and thought I would pick the creator’s brain about how why he decided to make something like that, his motivations and what he has planned for the future.
It came as a surprise to a lot of people when Bioware said that Mass Effect 3 would be coming with a multiplayer mode. It came as an even bigger surprise when it turned out that the multiplayer was actually pretty good – a statement that can be supported by the fact that there are still people playing it to this day. I myself recently returned to it after Bioware teased some stuff about the next instalment of the franchise, and while the game is still fun to play, there are some issues with it. During a game with some friends, the discussion veered onto what could Mass Effect: Andromeda do to improve the multiplayer should Bioware decide to implement one just as they did with Mass Effect 3.
Ah, Doom. Like a lot of people, I’ve been a fan of this franchise since I was a kid. Unlike most people, however, I loved the third instalment. It certainly was a departure from what it’s prequels were known for, but I thought it was a captivating game. In fact, for the longest time, Doom 3 was my favourite game ever. I played it, replayed it, added mods and re-replayed it again. I suppose I never quite got the criticism until I returned to the original Doom (via the great Brutal Doom mod) later in life, and the differences between Doom 3 and its predecessors became more apparent. I still loved the game, regardless. With the latest Doom, we’re seeing what can happen when a modern game decides to go back to basics.
It may be hard to believe, but Warcraft 3: The Frozen Throne, released in 2003, is still having content being made for it in 2016. Most of it is by the fans, but there’s also new official content seeing the light of day, with more said to come. I assume this apparent ‘revival’ of the title has something to do with Blizzard’s foray into the motion picture industry. As a fan of the game for all those years, I can only be excited about this.
The first thing that springs to mind when I think of Hyper Light Drifter is how utterly beautiful it is. This game is an artistic masterpiece, both visually and aurally, with a picturesque style and soulful soundtrack. The audiovisual elegance of this game manages to make a post-apocalyptic world breathtakingly resplendent – endearing, even. This is why I therefore lament the fact that the game is locked at a measly 30 frames per second. Hyper Light Drifter would have been perfect had it not been constrained by such a strange limitation.